Alien Combat Training Simulator

March 2022 (Week 1)

+ bugfix: Virtual joystick option no longer changes font sizes on toggle
+ subtle post-processing effects
+ bugfix: Camera position transitions work as they should once again
+ Adjusted the levels of all the instruments in the song
+ Option to turn music on or off
+ bugfix: virtual joystick toggle no longer requires a restart

+ Refactor sound effects to play single effects and groups in the same way
+ Sound effect toggle button in options
+ Options menu accessible from pause menu
+ Idle animation syncs with music
+ Bugfix: enemies' weapons now disable on death

February 2022 (Week 3)

+ Learned a whole bunch of piano theory
+ 42 second song
+ Music system to loop or progress through different parts of the song based on game state
- Camera position changes broken after adding camera shake
- music system has an issue when the editor loses focus, untested on mobile
- song needs some work
- lowered planet texture resolution to increase generation performance, I plan to change it entirely anyways

December 2021 (Week 1)

+ Added a quit button to the pause menu
+ Giant no longer causes a screen shake while he's falling from the sky

November 2021 (Week 2)

+ Added a pause screen
- Need to find a better place for the pause button, phone screens are wild nowadays

October 2021 (Week 1)

+ Refactored audio clip selector to generate its audio source component, allowing multiple sources on one object
+ Fixed an exception when there are no sound files in the target folder

September 2021 (Week 1)

+ Added a basic bad guy with no special powers
+ Remade the remaining bad guy icons with orthographic projection

+ Sound effect for landing a punch
- Forgot to add "weapon" to the basic enemy, added that now

August 2021 (Week 4)

+ New wave system spawns specific types earlier than others and also increases number for a sort of difficulty progression, reducing numbers a bit every 10 waves to give the player a break
+ New wave system also doesn't have a fixed end
+ Add invincible flag to make testing easier

August 2021 (Week 2)

+ Added a title to the menu groups that displays in a separate canvas
- Things don't line up properly in landscape

July 2021 (Week 3)

+ Planet texture generation now outputs one of 3 concrete levels instead of the full 0-1 range
+ Use of a colour palette for the planet and trees

July 2021 (Week 1)

+ Silver now runs twice as fast
+ Gold now teleports if he gets close
+ This will be my demo day 39 build
- teleport is still a bit messy

June 2021 (Week 4)

+ Tall baddie now has a cloud over his head, making it more difficult to hit him
+ Cloud fades after baddie is dead