July 2021 (Week 3)
gun models
gun models
Mech suit enemy with 4 chainguns
adlib sound effects
2-handed guns
adlib sounds
- converting CI to github actions
Adlib music
Draw gun in weapon select menu
Load weapons/ammo from autosave
Working on adlib music player
Add deafness option for enemies
Add glass break sound for molotovs
Draw text particles above everything
Fix player not getting poisoned
Fix sliding against objects and getting stuck
Fix objects placed on top of each other
AI wake if there's a gunshot nearby
new release
Fix network multiplayer bugs
Fix AI not waking when seeing player
Tweak AI line of vision, peripheral vision range
AI wake if they see another being attacked
Fix missing bullet hole marks
Pistol gun model
Fix more networking bugs
Customize actor facing direction in editor
Wake AI on hit
Add score text particle on pickups
Moddable freeze duration
Add delay after AI wake
Chaingun weapon sprites
dual wielded guns
Big bodies
New release
Add custom door open duration
Add custom corpses
Fix some LAN code
Show walk-through walls in editor
live background
More sprite editing
Sprite editing
new release
more tileset editing
Tile editing
Dog character
Remove dead end corridors in BSP map generator
Fix menu switching when mouse not moving
Fix crash when mouse over disabled menu item
Update missions to use new map generator
Add custom footstep sounds, bone rattle for skeleton character
Fix missing hitsounds
Remove friendly fire on AOE weapon used in cramped levels
Add option to place doors randomly along wall
New BSP map generator
Mouse-driven menus
Add demo mode
Add valgrind to CI
Lock and key for map generator